Dead Island 2 ditches the open-map design of previous games in favor of nine distinct districts based on real life locations in Los Angeles, divided by loading screens. For my playthrough I chose Dani, a foul-mouthed rockabilly queen who gains Bloodlust when she kills a zombie, allowing her to recover health for a limited period.Īfter the explosive opening you’re then dropped into the upscale neighborhood of Bel-Air to try and find another way out of the quarantined city before you’re completely overrun. These range from Amy, a Paralympic runner who’s able to regain stamina when she lunges a weapon at a zombie, to Jacob, the stuntman who receives a stacking damage boost when attacking multiple zombies in a row. From its opening moments you pick from one of six playable characters that had the misfortune of attempting an escape from the city that’s lovingly dubbed “Hell-A,” each equipped with their own unique skills.
It’s better than I could have ever hoped, as well as an absolute love letter to horror movies, the sunny skies of California, and our insatiable appetite for destruction.ĭead Island 2 starts off with a bang showing a zombie virus ravage the city of Los Angeles in ways that would make the biggest horror fan blush. With a brand new setting, a new developer in the form of Dambuster Studios, and all new gameplay mechanics, I’m happy to report that Dead Island 2 is not the game I expected after all these years.
Now after its initial announcement in 2014 (yes it’s been that long), we finally have the long awaited follow-up. When the first Dead Island released all the way back in 2011 (yes it’s been that long), publisher Deep Silver and original developer Techland delivered a satisfying take on the zombie genre with an open map to explore, characters to upgrade, and wild weapons to customize.
Bloody Disgusting’s Dead Island 2 review is spoiler-free.